lipidquadcab wrote:
Now, allow me to put on my Halo fanboy cap for a second and say that while they certainly have their fair share of cutscenes, they also have those first person quasi-cutscenes at random moments in the game where it's not a complete break from the action (much like the storytelling style WZ described in Half Life, but to a lesser extent)...this was really apparent in Halo 3, where you could choose to "skip it" but the scene would still be going on (if you've played the game, you know what I mean)...
that's true; it's been a while since i've played halo & halo 2 (never played 3) but i do kinda remember that, as well. but like i said, first example that came to mind to me was "half-life". also i didn't actually mind the cut scenes in halo because i liked the storyline.
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Finally, I'd argue that shooters aren't alone in this behavior...for as much as I love the games, both Final Fantasy XIII and, to a lesser extent Mass Effect 2, resorted to telling much of their story either through cutscenes or an in game codex/primer.
i haven't played a final fantasy game since 8 but i can see this being sort of the norm with modern video games. that's why i'm rarely impressed with a commercial for a video game. these bombastic theatrical productions just make me roll my eyes. you NEVER see gameplay in a commercial anymore. gameplay has become very static and uninspired for a lot of game companies, and it seems like they pour more of their money and time into the cut scenes than the actual game play itself.